Solarpunk Management Sim
Bloombelt
Terraform an asteroid belt, rock by rock. Build cared-for solarpunk hardware in the void. Watch your garden grow among the stars.
The Game
You are Mission Control for the Elysium Belt Colonization Agency. Your task: bootstrap an asteroid belt for human colonizers — building infrastructure rock by rock, from the first solar panel to the first greenhouse where a colony breathes its own air.
Every rock has its own spin, its own sun exposure, its own character. Each one is a puzzle of placement, power, and physics.
The Terrarium Test
If it isn't satisfying to just watch, it isn't done. Rovers drive to construction sites, wireframes rise into finished buildings, solar panels track the sun, and fleets of transports thread between your claimed rocks.
Engine
Godot 4.6
Genre
Management Sim
Players
Single Player
Platform
PC
Core Systems
Power Networks
Per-rock power grids. Solar panels with real cosine incidence, batteries that carry you through the dark side, and beam links to share energy across the void.
Diegetic Progression
No research screen. Build and run the previous rung to unlock the next. The build browser's locked cards are the tech tree — what you can see is what you haven't earned yet.
ISRU Economy
Mass-exact in-situ resource utilization. Drill water ice, split it for oxygen and hydrogen, polymerize plastics, mix methalox fuel. Every gram is accounted for.
Construction Theater
Rovers depart hangars, drive to construction sites, and wireframes rise into finished buildings. Demolition reverses the vocabulary. Every placement tells a story you can watch.
Crater Gardens
Seal asteroid craters with transparent tents. Fill them with atmosphere. Plant a garden. The restoration arc — from bare rock to greenhouse canopy where a colony breathes its own air.
Gallery
Screenshots from active development — the belt is always growing.
Stay In The Loop
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